GLB to OBJ Converter

Take a GLB or glTF straight into the modelling tools that never really got glTF support. We walk the whole scene graph, apply every node transform, and hand you one clean OBJ mesh.

Scene graph flattenedTransforms baked inFree ≤25 MBNo sign-up

Why the scene graph matters here

GLB is a scene format, not a model format. A single file usually holds several mesh nodes, each parented under its own transform — that is how AI generators, Sketchfab downloads and AR pipelines all ship geometry. OBJ has no concept of a node hierarchy, so a converter that just dumps the first mesh it finds gives you one piece of the model, floating at the wrong origin.

We walk every node, apply the accumulated transform matrix to its vertices, and merge the result into a single watertight-as-possible mesh. What you open in Blender sits where it should, at the scale it should, in one piece.

What converts and what does not

Geometry converts. Vertices, faces and normals come across intact.

Materials and animation do not. glTF stores PBR material parameters (metalness, roughness, emissive) and can embed textures and skeletal animation; OBJ's material model predates all of that. If you need the textures, keep the original GLB alongside and re-apply them in your DCC tool — the UVs are preserved where the source had them.

Need a printable file instead of an editable one? Use GLB to STL — same scene handling, STL output.

Frequently asked questions

Why not just import the GLB directly?
Blender and newer Maya read glTF fine. ZBrush, older 3ds Max, many CAD packages and a lot of studio pipelines still expect OBJ — that is who this is for.
My model came out as one merged object. Can I keep the parts separate?
Not in this converter — we flatten to a single mesh so transforms are baked correctly and nothing lands at the wrong origin. If you need the parts separate, import the GLB into Blender and export OBJ from there with 'objects as OBJ objects' enabled.
Does .gltf work too, or only .glb?
Both. Drop a .gltf and we handle it the same way. Note that a .gltf referencing external .bin and texture files needs those files too — a self-contained .glb is the safer upload.
Is this converter free?
Yes — up to 10 conversions a day and files up to 25 MB, no account needed. Larger files (up to 60 MB) and high-detail STEP output use credits ($9 for 20). Everything runs server-side on real geometry kernels, and failed jobs auto-refund.
What happens to my files?
Files are uploaded only to run your conversion and stored briefly so you can download the result. We don't share them, mine them or train on them. See our privacy policy.

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Every converter runs the same geometry engine — see all 20 conversions.