Turn an OBJ into the one file format the web actually wants — self-contained, compact and loadable by every modern 3D viewer.
An OBJ is really two or three files pretending to be one: the geometry, a sibling .mtl describing materials, and whatever image files that .mtl references. That is fine on a workstation and miserable over HTTP — every extra file is another request, another chance for a broken relative path.
GLB packs the whole thing into a single binary blob with a layout designed to be uploaded straight to the GPU. It is what <model-viewer>, three.js, Babylon, Sketchfab and AR Quick Look all expect.
Geometry and UVs convert. Materials do not: we produce a clean untextured mesh rather than guessing at a PBR translation of an old-style .mtl, because a wrong material looks worse than none. Assign materials in your viewer or in Blender after import.
Going the other way — pulling a GLB into a modelling tool — is on our GLB to OBJ converter.
Every converter runs the same geometry engine — see all 20 conversions.