glTF to GLB Converter

Collapse a multi-file glTF into one binary GLB that a web viewer can load in a single request.

One file instead of manyWeb & AR readyFree ≤25 MBNo sign-up

Read this before you convert

This is a geometry conversion, not a lossless repack. We read the scene, apply node transforms, merge everything into a single mesh and write that as GLB. The result loads anywhere and sits at the right origin — but materials, textures, animation and the node hierarchy are not carried over.

If you need a faithful, material-preserving glTF→GLB repack, use a dedicated packer such as gltf-pipeline or your exporter's own GLB option. If what you actually want is one clean mesh in one file, you are in the right place.

Why GLB at all

A .gltf is JSON that references an external .bin and image files. Every one of those is a separate HTTP request and a separate chance for a relative path to break after deployment. GLB is the same data in one binary file — which is what <model-viewer>, three.js, Sketchfab and AR Quick Look all prefer to be handed.

Need the mesh in a modelling tool instead? glTF to OBJ.

Frequently asked questions

Will my textures survive?
No. This converter merges to a geometry-only mesh. For a texture-preserving pack, use gltf-pipeline or re-export as GLB from the tool that made the file.
My .gltf failed to load.
It almost certainly references an external .bin holding the geometry. Upload a self-contained .glb, or re-export with the 'embed' / 'binary' option enabled.
Is this converter free?
Yes — up to 10 conversions a day and files up to 25 MB, no account needed. Larger files (up to 60 MB) and high-detail STEP output use credits ($9 for 20). Everything runs server-side on real geometry kernels, and failed jobs auto-refund.
What happens to my files?
Files are uploaded only to run your conversion and stored briefly so you can download the result. We don't share them, mine them or train on them. See our privacy policy.

Related converters

Every converter runs the same geometry engine — see all 20 conversions.